907 Royalty-Free Audio Tracks for "Original Sound"

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The new and improved ultra-soft noise v2 is here!. This has been optimized for itunes and other audio players. The file includes full tags and album art - 320kbps mp3. Simply log in and slam that download button. Free to download and distribute!. Created completely from end-to-end with open-source software. The audio has been updated to higher quality:3x the noise of the previous version, but with a slightly softer tone to increase effectiveness. Over 100 separate streams of noise was generated to create this. (v1 used 21 streams in 44khz/24-bit in a v0 mp3)the entire project was created, mixed, and mastered in 96khz/32-bit float. This file is limited to 1 hour because the use of a larger bit-rate and the amount of noise used. Helps with many sound pollution problems and audio-stimulus problems such as: sleep, concentration, tinnitus, headaches, and so much more!. If this has helped you, please share your story in the comments below and feel free to distribute this all over the web to help others!. I am leaving the original file https://freesound. Org/s/132275/ online for those who prefer it's tone and texture over this - v2 is a smoother and more relaxing texture.
Author: Assett
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We develop iphone app that perform musical analysis on recorded audio from the iphone. Our app implementation make use of the audio queue service to receive raw audio buffers from the audio queue callback. In the first version of our app we had the problem of too much clipping on the recording which degrade the accuracy of our analysis. We also suspected that the noise canceling algorithm in iphone 5 produce distorted sound, which is not much noticeable by human ear but distorted enough to affect our sensitive algorithm. We found that the solution to our problem is to set the audio session mode to kaudiosessionmode_measurement. This session mode is supposed to give maximum freedom for us to control the microphone input, which include turning off the automatic gain control and probably noise canceling as well. The solution works very well except that it introduce a strange waveform pattern in the beginning of all recordings in iphone 5. It is very hard to explain the waveform we get, so i made two recordings at freesound so that you can see it visually. The first recording is made in an almost quite environment, and you can see the weird spike in the beginning of the recording. The second recording (this recording) is made with constant background noise, and you can see that the actual sound wave is offset from the strange curve and gradually increase to its original volume. This waveform only happens on iphone 5 devices that we tested, and there is no problem at all for iphone 4s and older generations. We have tried various settings and the glitch is still unavoidable as long as we set the audio session mode to kaudiosessionmode_measurement. We also find similar glitch in one of our iphone 5 devices, in which the glitch happens even if we try to set just the input gain level without changing the session mode. We are not sure if this is a hardware-related bug in iphone 5, or if it is fixable software glitch in the future version of ios. For the moment we are looking for workaround that can avoid this glitch while automatic gain control and noise canceling are disabled.
Author: Soareschen
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This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
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This is a recording of myself sleeping, beginning ~ 1:00 am local time (~ 3hrs after going to bed) on january 10th, 2020 (which i later discovered was a full moon). I was in the midst of experimenting with recording myself all night long out of curiosity, using a laptop placed near the head of my bed. This particular recording was the only anomalous one (the rest consisting mostly of just breathing or snoring with occasional sleep-talking). This ~2 hour recording has several interesting properties, which make it hard for me to believe that these sounds were actually going on while i was sleeping. On the other hand, i don't have a memory of editing this file if i did. Either way, i find it unsettling. I found the file in oct 2021 while organizing my samples. As far as i can remember, this is the original raw recording. On further inspection, i discovered that it has some additional peculiar properties that make it even harder to believe i could have made it without remembering doing so. The audio spans almost exactly 118min (7080s). There’s a frequency sweep with a cycle-length of 6480ms that repeats throughout the entire recording. Dividing the 118min by 6. 48min (60 cycles) results in 18 parts containing exactly 60 cycles and a remainder of 12 cycles. If you think you know the source of the strange sounds or if you've ever heard anything similar, please let me know in the comments or email me at storyofthelie@protonmail. Com. I collected the most interesting bits into this pack:https://freesound. Org/people/storyofthelie/packs/33653/. Approximate times of weird stuff:. 25min - stretched cough41min - voice & sounds45min - metal hit & voice47min - call response55min - door latch1hr 3min - portal1hr 7min - more portal1hr 11min - open portal1hr 20min - echo voice1hr 23min - echo voice, tones, portal1hr 36min - stomp into breathing1hr 51min - echo voice1hr 53min - cycle tone change into crazy.
Author: Storyofthelie
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An excerpt from the song “Au clair de la lune”, originally recorded as a phonautogram on paper. As of May 2009, this is believed to be the oldest recognizable recording of a human voice in existence. According to the remasterers, the lyrics sung are the first lines of the second stanza "Au clair de la lune, Pierrot répondit" (Under the moonlight, Pierrot replied).[1] It has also been reported that the recording contains the beginning of the song, "Au clair de la lune, mon ami Pierrot..." (Under the moonlight, my friend Pierrot...).[2] Ausschnitt aus dem Lied “Au clair de la lune”, ursprünglich als Phonautogramm auf Papier aufgezeichnet. Per 2008 gilt diese Aufzeichnung als die älteste bekannte Tonaufnahme. Die gesungenen Worte lauten: "Au clair de la lune, Pierrot répondit" (Bei des Mondes Scheine, antwortet Pierrot), oder "Au clair de la lune, mon ami Pierrot..." (Bei des Mondes Scheine, mein Freund Pierrot...). Un extrait de la chanson “Au clair de la lune”, telle qu'enregistrée sur papier sous forme de phonautogramme. À la date de mai 2009, on le considère comme le plus ancien enregistrement d'une voix humaine reconnaissable. D'après les restaurateurs, les paroles correspondent aux premières lignes de la seconde strophe : « Au clair de la lune, Pierrot répondit ».[3] D'autres estiment qu'il s'agit plutôt du début de la chanson : « Au clair de la lune, mon ami Pierrot ».[4] Čeština: Skladba Au clair de la lune (Za svitu luny), nahraná Édouardem-Léonen Scotem de Martinville v roce 1860, je považována za historicky nejstarší zvukovou nahrávku vůbec. Македонски: Песната На месечевиот сјај (Au clair de la lune) снимена од Едуар Леон Скот де Мартенвил во 1860 г. Се смета за најстарата постоечка звучна снимка во историјата. Fragment popularnej francuskiej piosenki Au clair de la lune (pol. W świetle księżyca) zarejestrowany jako fonautogram w 1860 roku przez Édouarda-Léona Scotta de Martinville'a, który uznawany jest za najstarsze istniejące nagranie ludzkiego głosu.
Author: Untitled
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Thank you for listening. If you enjoyed this music, please subscribe to my youtube-channel. About this release:download available at https://freesound. Org/people/kjartan_abel/sounds/608392/ and soundcloud. Usage rights and limitationsthis release is licensed under the creative commons attribution-sharealike 4. 0 license, which allows you it freely in your own projects (commercial or otherwise) as long as provide proper credit:. ————————————————————–april showers by kjartan abel. Visit https://kjartan-abel. Com/library to download royalty-free music for your next project. Cc by-sa 4. 0 attribution-sharealike 4. 0 international. ————————————————————–. About the artist:best known for his immersive musical journeys, kjartan abel composes original music and soundscapes for a variety of media projects, including youtube videos, podcasts, television shows, games, art installations and for feature films. Creatively influenced by the likes of vangelis, jean michel jarre, koto, laserdance, and røyksopp, tangerine dream and kraftwerk to name a few. Please subscribe to kjartan abel on youtube: https://kjartan-abel. Com/youtube. Listen to kjartan abel:spotify: https://kjartan-abel. Com/spotifyapple music: https://kjartan-abel. Com/applemusicamazon music: https://kjartan-abel. Com/amazonmusicsoundcloud: https://kjartan-abel. Com/soundcloudyoutube music: https://kjartan-abel. Com/ytmusic. Follow kjartan abel:instagram https://kjartan-abel. Com/instagramfacebook https://kjartan-abel. Com/facebooktwitter https://kjartan-abel. Com/twitterpinterest https://kjartan-abel. Com/pinterest. This track was supported by generous patreons:want more royalty free music? consider supporting me on patreon: https://kjartan-abel. Com/patreon. Copyright issues:none of my music has been uploaded to content id so there should be no copyright issues if you use it on youtube or any other service, but copyright claims against user-generated videos on youtube do arise from time to time. To learn more about any copyright issues, please visit https://kjartan-abel. Com/copyright-issues/. Usage rights and limitations:simply put – music in the music library is free, even for commercial use, as long as attribution is given! downloadable files are licensed under the creative commons attribution by-sa 4. 0 international license (cc by sa 4. 0) unless stated otherwise. To learn more about your usage rights and limitations, please visit https://kjartan-abel. Com/usage/. Please use the contact form at https://kjartan-abel. Com/contact/ for inquiries!. Thank you for your cooperation. Take care and enjoy this composition!.
Author: Kjartan Abel
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88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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